Kickstarter coming October 1st!


To celebrate the upcoming Kickstarter campaign we are making both Paramedium 1 & 2 Free to play until Halloween! 

These games were made in a 6 week timeframe for the Itchio Halloween Game Jams, but we would like to turn Paramdium into a full game. More ghosts, more gameplay, more story and more romantic tension between Lance and Nina! 

While we have a lot of our own ideas for the direction of Paramedium as a full game, we'd love to hear your feedback. If you have favorite aspects of episodes 1 & 2 or something you want to see in the full game, let us know in the Comments section (=

We hope to have your support on Kickstarter October 1st!

Follow us on Twitter @AGLstudioArt for news and updates!

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Comments

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(2 edits)

So these are my thoughts when it comes to Paramedium . First and foremost I want to express what this game hits on very well and then the things that I feel could be better.

Obviously one of the greatest things that this game does deliver is the Aesthetics. I think it goes without saying AGL studios has amazing artistic talent and has stunning designs of characters. Atmosphere is delivered very well in this. Having good build-up creepy moments as well. Line of "wheels on the bus" is very haunting in my mind still. Dialogue between characters is entertaining and engaging. You even get attached to sub characters such as May ( for even how short of a time it play's). Which is an indicator that the writing is strong.

The things that I believe should be heavily considered for the new game would be some of the following:

1.) Two different Pathways instead of one 1 pathway in different perspective for investigations. In both 1 and 2 of Paramedium it's only really one story and I think that would be a missed opportunity not to have two different ways to explore the same story investigation. A good example of this I feel is in the Paramedium 2 were you go down to the murder lair. Both characters get capture and they have to escape villain. I think it would have been better to have one character be captured and the other character to be able to explore the spirits of the past of why they were there. It would help with replayability a lot. Also the sensibility of a too. One character feels more vulnerable trying to run away from the bad guy than the other character does.

2.) Having some sort of grade system would be good. Since the characters talk about that they have to take assignments that at a certain rank. It would be nice to see reward system of some sort a finding or doing certain things to up and lower your rank for opportunities for investigation missions. Making the player make tough decisions. Such as you would get a better grade if you took out May but you would lose the opportunity of finding out what that character is like if you didn't spare her. Stuff like that that could change the dynamic of your play and your choice having weight to them.

3.) Different game-play styles. I imagine this is already in the works but just in case I still want to touch on it. Characters having two separate playstyles. The gun having just a point and shoot. Versus some sort of click and drag for slashing attacks, and even a third one might be good. Just to change up the gameplay so you don't get too bored with one play style.


4.) Lastly would be different difficulty modes. For those that want to have more of a challenge I think there should be a normal and hard mode.

Wow! Thanks for detailed feedback, Corve! We are very happy you survived your night as a Cleric and even more happy you would take the time to leave such a thoughtful recommendation. We will take your comments into consideration and hope it inspires other players to leave such in-depth feedback as well. Even though Paramedium was originally just a game jam and we are a small team of three, we would LOVE for our Kickstarter campaign to do well so we can sink out teeth into Paramedium's development and create a game that you and many others would enjoy!

On behalf of me and the team, thank you for playing and stay in the Light  (=
-din

Ps. Follow us here  or Twitter so you don't miss our Kickstarter! We'd love to have you backing us up there!